

- #Generative music bidule trial
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I’ll try and remember more when i’m sober.Float extendingLinesMin = sphereRadius * 1.3 įloat extendingLinesMax = sphereRadius * 3. Generative music is a term popularized by Brian Eno to describe music that is ever-different and changing, and that is created by a system. And the way Bidule uses an file pool for audio samples is such a time-saver compared to MaxMSP/Pd and their useless hassle namespace buffers.
#Generative music bidule plus
On the plus side i love that everything operates at sample level because why not, it saves having to think about block level control.
#Generative music bidule trial
Debugging is quite a trial as often order of precedence is not clear and it’s not good enough to assume that everything happens to sample-synchronous boundaries. And the window system has been the cause of more than a few crashes on my system.
#Generative music bidule windows
I really began to resent having to open floating windows to view and edit values of objects. Also, the documentation hasn’t been updated in years, and what documentation there is is sometimes quite cryptic, or not accurate enough to make informed judgements about behaviour of objects. Or there’s a limited length graphical wavetable in various power of two forms, not very helpful.
#Generative music bidule Offline
There are no forms of easily accessible array other than the totally unintuitive numerically indexed ‘Maps’, where data visualisation is opaque and offline persistent storage is non-existent.

There are certain similarities in terms of block patching, but Bidule is particularly crap for storage of discrete data. It’s got more than enough capability to make sequencers and drum machines, weird samplers, just it’s more user friendly (tho the documentation is shite). Seriously, grab a copy of Plogue Bidule and see how you get on.

PD/Max have seem to have more reach into the AV world, but that’s not to say that the others mentioned don’t have that capability - they just seem more ‘synthesis’. An mp3 file of a song you like should work, just make sure to put it into a folder named data in your Processing sketch folder. Csound can make plugins for FMOD as it happens. To import click Sketch -> Import Library -> Add Library. If you’re wanting to get into music for games, then learn a middleware like FMOD or Wwise. physics system as an algorithmic composition device provide the central themes. You’ll pick up more general concepts around programming in the process. processes and techniques familiar to the field of electroacoustic music.

The trick is choosing a tool and mastering/seeing where you get with it - try them all. No, not necessarily, though it does have a very comprehensive api and greater reach (plugins, web etc) than the others, but I wouldn’t say the others are any less capable to making games (SuperCollider would be a bit more tricky I think, based on its structure).
#Generative music bidule professional
I played a kind of ‘art’ game on psp years ago called ‘flow’…sounds like it might have been using PD to do the sound in that game.ĭo you think CSound is the most professional one then for getting into actual coding for making sounds for real video game releases? Do you think CSound is the most professional one then for getting into actual coding for making sounds for real video game releases? Just reading around, seems like people might use combination of PD, MAXMSP, Supercollider for that kind of artwork (also controls lighting and stuff)…very interesting. Im not so much into generative music but PD looks like it could be good for creating some kind of interactive art and sound installation. for music programming that is designed to support generative and algorithmic music. VDMX, Resolume Avenue 3, Modul8, Plogue Bidule, Reaktor, Quartz Composer. For example, the company Ars Nova produces music education software. no, or very little, input from the body, with various forms of algorithmic music. Having said that it is amazing to see what people can do with it. Were rounding up the best iPad apps for making, mixing and playing music. explore conceptualisations of corporeality in electronic music and how. My last attempt at programming was writing a text adventure in QBasic 20 years ago lol. To be honest Im such a novice when it comes to programming maybe it is just too much for me. It looks really interesting, seems like you can create your own synths and drum machines, even physical modelling drum synths and pretty much do anything you want with it.
